The Wall of the City as the primary manifestation of the setting had to express the nature of the society living behind. Medical themes and influences were also to the fore here; combining the sterile simplicity of Brutalism with the rows of indexed folders in a medical archive, thus making the wall an actual physical archive of the medical/biological memory of disappearing humanity.
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See the full blog post here - http://blogs.unity3d.com/2016/07/07/adam-production-design-for-the-real-time-short-film/
Unity Adam demo - the full film