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ADAM

One of the early ideas that stuck was of that the mechanical body, while being functional, should still resemble and reference the human anatomy and organs in multiple ways, being in a way a mock écorché – a twisted stripped down copy of the real thing. This broad idea gave direction to multiple smaller details and decisions, both functional and decorative like – the cranium as a steel box reminiscent of human brain, covered by geometric machine cuts to create a pattern resembling the brain folds; the part exposed ribcage and spine – resembling a patient or a corpse awoken mid surgery/autopsy. © 2017 Unity Technologies

See the full blog post here - http://blogs.unity3d.com/2016/07/07/adam-production-design-for-the-real-time-short-film/

Unity Adam demo - the full film